Devlog #10 Platforming and Lighting
Jötunn Ascent » Devlog
Now that I have gotten the main two scenes for my Platform set up and filled with assets that create this wonderful sense of scale I went through with a mixture of fog lighting, and lantern light to really set the mood of the setting and here you get a picture of just what that mood would be within the game.
Starting from within a very lantern lit cave you make your way up climbing onto rocks, and jumping to ledges to escape the cave, and as you finally make your way out the world shifts to a realm of white, and snow your only guide are lights in the distance and a looming colossus shadow in the fog.
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Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #9 Climber TexturesDec 13, 2019
- Devlog #8 Climber Model ProgressDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Level 2: AlphaNov 12, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Devlog#6 Terrain and Highpoly CountOct 24, 2019
- Alpha BuildOct 10, 2019
- Devlog #4 Whitebox and Cave DesignOct 10, 2019
- Devlog #3 Character BlockoutOct 10, 2019
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