Devlog #4 Whitebox and Cave Design
Jötunn Ascent » Devlog
-So the Cave took a try or three before I was happy with the flow of the platforms.
-If I ever do caves again I will keep in mind the troubles I had with this cave in particular trying to make the floors, walls, and ceiling seemless was a very hard thing for me to at first get my head around, and I tried out several techniques in maya before I settled on the one you see above.
-However with that being said I am extremely happy with how it turned out as the tutorial level.
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Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #10 Platforming and LightingDec 13, 2019
- Devlog #9 Climber TexturesDec 13, 2019
- Devlog #8 Climber Model ProgressDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Level 2: AlphaNov 12, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Devlog#6 Terrain and Highpoly CountOct 24, 2019
- Alpha BuildOct 10, 2019
- Devlog #3 Character BlockoutOct 10, 2019
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