Devlog #3 Character Blockout
Jötunn Ascent » Devlog
-The base for the player character code name "The Climber"-
Using this block out anatomy I was able to get a solid sense of scale for how the model fits within the large wilderness of the game world. It still has a long way to go until it looks like the concept art that I have designed for this character, but with it the main body blocked out the rest will fall into place relatively easily.
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Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #10 Platforming and LightingDec 13, 2019
- Devlog #9 Climber TexturesDec 13, 2019
- Devlog #8 Climber Model ProgressDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Level 2: AlphaNov 12, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Devlog#6 Terrain and Highpoly CountOct 24, 2019
- Alpha BuildOct 10, 2019
- Devlog #4 Whitebox and Cave DesignOct 10, 2019
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