Devlog#6 Terrain and Highpoly Count


-With the Tutorial Cave 75% finished in terms of modeling it was time to move to creating the overall Terrain of the larger White box as a whole.


-This was easier said than done as I ran into the issue of creating the terrain I wanted but at way too high of a poly-count for it to event remotely work out if taken to a game engine.

-Not only that but there is an issue with scaling that creates a much to large feel that turns traveling into more of a chore than actual fun with that in mind I will be going back to see what my options will be, and get more workable terrain made up for Jotunn's Ascent.

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