Devlog#6 Terrain and Highpoly Count
Jötunn Ascent » Devlog
-With the Tutorial Cave 75% finished in terms of modeling it was time to move to creating the overall Terrain of the larger White box as a whole.
-This was easier said than done as I ran into the issue of creating the terrain I wanted but at way too high of a poly-count for it to event remotely work out if taken to a game engine.
-Not only that but there is an issue with scaling that creates a much to large feel that turns traveling into more of a chore than actual fun with that in mind I will be going back to see what my options will be, and get more workable terrain made up for Jotunn's Ascent.
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Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #10 Platforming and LightingDec 13, 2019
- Devlog #9 Climber TexturesDec 13, 2019
- Devlog #8 Climber Model ProgressDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Level 2: AlphaNov 12, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Alpha BuildOct 10, 2019
- Devlog #4 Whitebox and Cave DesignOct 10, 2019
- Devlog #3 Character BlockoutOct 10, 2019
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