Level 2: Alpha
Jötunn Ascent » Devlog
PLAYER EXPERIENCE GOALS
Art
"How is the sense of scale, as well as does it feel like a cave." PEG The player can gain a sense of scale from the moment the step into the starting cave level through size of props, and the cavernous design of the cave. The player feels a sense of adventure, and awe as they transverse through this grand piece of nature. |
Design
"How is the general flows of the starts, does it give clear instructions through design" PEG The player should feel like they know where they need to go through environmental clues, and general flow that leads them through the world without getting lost too much. |
Game play
"What kind of game do you think you are playing." PEG Clambering, and jumping through the level brings a sense of skill, and accomplishment as the player learns how to transverse the level with every mistakes, and success. |
Files
Jotunn's Ascent LvL2.zip 44 MB
Nov 08, 2019
Get Jötunn Ascent
Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #10 Platforming and LightingDec 13, 2019
- Devlog #9 Climber TexturesDec 13, 2019
- Devlog #8 Climber Model ProgressDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Devlog#6 Terrain and Highpoly CountOct 24, 2019
- Alpha BuildOct 10, 2019
- Devlog #4 Whitebox and Cave DesignOct 10, 2019
- Devlog #3 Character BlockoutOct 10, 2019
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