Devlog #8 Climber Model Progress
Jötunn Ascent » Devlog
The model has come a long way from where it was when it was just the base Mesh after having taken it through Zbrush, then a pass through Maya to add some additional asset it is really starting to come alive. Eventually I will give her face, and more detail if I continue with this project after school but for now this works very well for the Beta.
Also here is a good reference between the Beta Mesh, and the Original Concept Art.
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Jötunn Ascent
3D Platformer set in Norse Mythology
Status | In development |
Author | Baron_Blank |
Genre | Platformer |
More posts
- Devlog #10 Platforming and LightingDec 13, 2019
- Devlog #9 Climber TexturesDec 13, 2019
- Jotunn's Ascent BetaDec 06, 2019
- Level 2: AlphaNov 12, 2019
- Devlog #7 Building a Giant from the feet upNov 01, 2019
- Devlog#6 Terrain and Highpoly CountOct 24, 2019
- Alpha BuildOct 10, 2019
- Devlog #4 Whitebox and Cave DesignOct 10, 2019
- Devlog #3 Character BlockoutOct 10, 2019
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